Extra! Extra! Read All About It!

Now, normally, you guys know I don’t do this sort of thing. I tend to leave all MMO-related news for the various MMO news sites. After all, I’ve always felt that they could do better than I could when it came to reporting said news to the world at large. However, today, Blizzard has released some interesting new information about Mists of Pandaria. The news that interested me the most, at least at first, was how the female pandaren were going to look. After the mess that turned into the female worgen model, I really was worried about how our lady pandas were going to look. And then today, when I went to check out Blizzard’s blog, I was rewarded with this:

Image © Blizzard Entertainment

LOOK AT HER. No, really, just look at her. She looks so happy and properly curvy and not a stick! I was hopeful that the model would be a bit rounder, myself, but considering the lack of bulkier women in this game, I’m happy with it as it stands. Currently, there are only three races that boast a thicker-looking female model: dwarves, orcs, and tauren. Everyone else seems to be more along the lines of a stick-figure model that you’d tend to see in everyday fashion magazines. To add another race to that tiny, tiny list makes me so ridiculously happy. You guys honestly have no idea. I hear that you can choose to be a red panda, as well, and, if you do, you get a tail. While there are screenshots of a female red panda floating around the internet, there are no shots of this mysterious tail, so I don’t know how accurate that is in the long run.

But there’s more! Today was not just about showing us all female pandas! Oh, no, there was much more to today than that. Not only is the Mists of Pandaria website updated with a whole bunch of new information and new screenshots, but today, the NDA on the press tour was finally lifted! You can read the longer version of what everybody discovered at the press tour over at MMO-Champion or check out WoW Insider’s Mists of Pandaria tag, but for those of you who only have a short amount of time, I can tell you that it looks like we have fun things coming, including an additional character slot and… Farmville, if that’s your thing. Don’t believe me? Check it out!

  • The final patch of Mists of Pandaria will be the Siege of Orgrimmar! Both factions lay siege to the city to bring Garrosh down and end his reign of Warchief.
  • The new LFR loot system will allow everyone to roll individually. The highest few rolls will win an item from the boss. Upon winning a roll, if the boss has an item that you can use, you will win it. If not, you will get some amount of gold. It will only be in LFR to begin with, but can be added to other parts of the game later.
  • An 11th character slot has been added.
  • AoE Looting has been added.
  • There will not be an item squish in Mist of Pandaria.
  • No new race models are ready to be added yet.
  • There will be nine level 90 heroics for players as well as three raids with 14 raid bosses and three difficulties. There will be an additional two world bosses.
  • Scenarios will take place at level 90, in an instance, and reward reputation and Valor points. They don’t need a healer, tank, and DPS, just DPS is fine. Each will take 10 to 30 minutes to complete and five or more will be available for launch.
  • In Challenge Modes, the vast majority of players will most likely earn a bronze medal even if they are a relatively unskilled player. After a player earns all the medals at the Bronze level, they will be rewarded with an achievement and title. Completing all of the Silver medals will earn a set of spectacular gear for transmogrification, and completing all of the gold will earn a unique epic flying mount. Challenge modes will be available for the six new dungeons at launch.
  • Cloud Serpents are the Pandaren’s mount of choice. You can raise your own by doing 20 days of daily quests.
  • The Tillers faction will let you run your own farm! The farmer’s market will provide daily quest to improve your farm every day, you will be able to clear plots of land and plant things like cooking ingredients, herbalism nodes, gifts for NPCs to build your reputation… etc.
  • Warlocks got the most class changes in MoP, along with new pets.
  • There will be more mounts and less color swaps for different rewards.
  • They are adding armor to creatures to give them varied appearances, something other than just simple color changes.
  • There are now seven zones, up from five. This was done to add more content to the game and give players a less linear progression path so that leveling for a second or third time isn’t the exact same.
  • There will be one new arena and two new battlegrounds at launch.
  • PvP pet battles are going to be fun and causal, only tracking the number of wins and not the number of losses. When fighting another player, you cannot see the other players name or communicate with them.
  • Currently, every race except Goblin and Worgen can learn the ways of the monk.
  • The pre-Mists of Pandaria Patch will be roughly two weeks before launch and bring simple rewards. It might involve a scenario with Theramore and the Alliance vs Horde theme. Chen Stormstout might also come to the local cities and get players excited about what is coming.

From the look of things, it seems like Blizzard’s trying to bring us back to the days of Vanilla WoW. There’s no Big Bad to fight, which pleases me. The idea of fighting Deathwing seemed much more impressive than the overall story really was. With MoP, there’s just pure conflict between the Alliance and the Horde, and I love the idea of it.

So am I looking forward to the new expansion? Well, if everything I’m reading about it holds true, then yes. Yes, I am. At the very least, I’ll be rolling a wonderful lady pandaren and she will be bouncy and adorable. :D

Not So Scary After All

I’ll be the first to say that new things can, and often do, terrify me. Change is something that I honestly find scary, even though I know I shouldn’t. After all, change can be good. Unfortunately, if you were to thrust me into something that I knew absolutely nothing about whatsoever, I’d panic. I’ll admit that right now. I’m a panicker. It’s what I do.

And yet, somehow, when a guildmate of mine and I had been talking about warzones (SWTOR’s version of battlegrounds), I thought diving into one without a friend was a good plan. Now, prior to the other night, I had never even touched warzones. Operations and flashpoints are also things I’ve never really touched, but, you know, that’s something for another time. Warzones, however, are infinitely more terrifying. Now, you have to understand that on the Imperial side, I’m a Sith Inquisitor and a healer, besides. My primary goal is healing people and making sure the people who are qualified to take out the opposing team can actually do it. Unfortunately, being a healer in a battleground is the equivalent of being a giant target. See, once the opposing team knows you’re the healer, you might as well have one of those giant flashing neon arrows over your head. They will come after you, and you may wind up a smear on the floor if you can’t heal yourself quickly enough.

Despite the fact that absolutely terrified me, despite not knowing what the hell I was doing, I thought it was a wonderful idea to queue up for a warzone. It was only when the queue popped that I started to panic. I had absolutely no idea what I was doing, what warzone I was going to be thrust into, or even what the goal of said warzone was. Despite this, I clicked the button to enter the warzone anyway, and was faced with a loading screen I did not recognize at all. Now, I know I could have asked what we were supposed to do once we all came into the warzone (that I later learned was the Voidstar), but I decided against it. Instead, I plunged in, taking minimal instruction via BG chat. Apparently, Voidstar’s two rounds: one where you attack and another where you defend, all in the span of a few minutes. All in all, I think things went pretty well, since both sides never let the other near the datacore, and there were victories all around.

Emboldened, I plunged in again. At least if I got Voidstar again, I’d know what I was doing! It was not to be, however, as I found myself in Alderaan. This time, someone asked if we had any healers in the group, and I was brave enough to pipe up and tell them that I was. Someone was kind enough to bubble me, and the battleground began. I had the most fun in Alderaan, I think, and I found it to be a much friendlier experience than the Voidstar had been. As the Empire ran out to claim the center turret, I followed, and there I remained throughout the battleground, keeping everybody alive as much as I realistically could. Some were higher in level than I was, others were lower, but, to my surprise, I helped make some of the people around me unbeatable, and, under my watch, most of us were. In Alderaan, I didn’t die nearly as often as I had in the Voidstar, and, in the end, several members of our little band even voted me an MVP!

I’m not certain what an MVP vote does once the warzone is over, mind, but the fact that people had voted for me at all made me all kinds of happy, and gave me the confidence to dive in again. This time, I got Huttball. I was most certainly not a fan of Huttball. I died many times there, mostly due to not knowing what the hell I was doing, but I tried to heal whoever was carrying the ball as quickly as I could. Sure, I died several times doing it, but, you know, that happens.

In the end, when all was said and done and I returned to the Imperial fleet, I realized I was actually enjoying myself. Sure, I had no idea what I was doing and I had died multiple times, but I was having fun nonetheless! And I was earning commendations I could spend on pretty moddable gear once I hit level 40 so I could finally wear something that actually matched. Long story short, I tried something that honestly scared me, and it turned out that I had fun doing it. I encourage everybody to give something like that a try because it really isn’t as scary as you might think it is. You might even have fun.